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A modular, fully configurable RedM script that gives server owners complete control over AI relationship behavior, ambient spawn density, location-based ped restrictions, and visual model overrides. Whether you want faction conflicts, living town behaviors, or optimized performance zones - this script covers all of it.
This script provides control over AI relationships, spawn frequencies, location restrictions, and visual model replacements to create immersive and optimized server environments.

Features

Relationship control

Define default AI-to-AI relationships globally, configure group behaviors toward players, and set conditional rules based on time, job, weather, and more.

Spawn frequency management

Globally control ped, animal, and traffic spawn density with area-specific overrides for different zones and events.

Volume-based restrictions

Define boxes or spheres to control AI spawn types in key locations, blocking specific ped types like dangerous animals, town NPCs, lawmen, and birds.

Model replacements

Replace the visual appearance of specific peds in defined areas while maintaining original model logic for animations and behavior.

Debugging tools

Toggle debug mode for verbose logs and define custom conditions as Lua functions directly in the configuration.

Framework integration

Compatible with VORP Core and RSG Core frameworks with modular framework bridge support.

Limitations

  • Volume names: Volume names must exist in the game map or be manually created
  • Model replacements: Only affect visual appearance, not base behavior
  • Relationship persistence: Only rel_cop and player relationships are enforced continuously
  • Condition functions: Must return boolean values and be properly formatted

Next steps

Setup

Installation, relationship rules, spawn frequencies, and restrictions.

Docs home

Installation basics and links to every script.