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The map starts blank. It uncovers as players ride, and what each character has seen is stored in the database and restored on every login, restart and reconnect.
The fog itself is the game engine’s own, on both the minimap and the pause menu map. The resource records where players have been and replays it on login, so live exploration costs the script nothing while the server is running.

Features

Persistent exploration

Progress is stored per character, or shared across all characters of an account.

Native engine fog

The real fog of war on the minimap and the pause menu map, not an overlay drawn on top.

No per-frame cost

The engine handles the live reveal. The script only samples positions and flushes deltas.

Zone discoveries

First entry into one of the game’s own districts or towns fires a discovery, notifies, pays an optional reward and reveals that zone’s shape. No coordinates to configure.

Custom regions

Define your own circle regions with first-visit rewards, on their own or alongside the game zones.

Pre-revealed zones

Towns, spawn points or a starting area that are always visible and never persisted.

Blips follow the fog

Blips in undiscovered areas are hidden and appear as players explore, like singleplayer points of interest. One config switch, using the free companion resource DD Blip Manager.

Admin tools

Reveal, session-only peek, reset and stats per player, behind an ace permission.

Server API

Exports for treasure maps, quests and region unlocks, plus a discovery event to hook into.

Framework support

Runs on VORP and RSG through a built-in bridge with automatic detection.

How it works

1

The engine reveals

While a player rides, the game’s own fog of war uncovers the map around them, exactly as it does in singleplayer.
2

The script records

Positions are sampled on an interval and marked as explored cells in a compact bitfield. Deltas are flushed to the database in batches.
3

The script replays

On the next login, stored exploration is restored through a handful of native reveal volumes, with an instant fast path for a fully revealed map.

Companion resource

Nothing in the game hides script blips inside undiscovered fog, so a shop, stable or sheriff blip stays visible in an area a player has never seen. DD Blip Manager is a free companion resource that discovers every blip on the client and hides the ones that sit in fog, without any change to the resources that create them. Install it and set Config.HideBlipsInFog = true.

Next steps

Setup

Installation, configuration, admin commands and troubleshooting.

Developers

Server exports, client exports and the discovery event.