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A map marker system that allows players to create custom blips on the map and compass overlay, providing an immersive navigation experience in RedM.
This script lets players create, manage, and customize their own map markers with support for various blip sprites, colors, and compass overlay integration.

Features

Custom blip creation

Players can create personalized map markers with custom names, sprites, and colors.

Immersive compass overlay

Optional compass overlay feature that displays custom markers on the compass UI.

Multiple placement options

Place markers at the current position, waypoint location, or specific coordinates.

Sprite and color customization

Extensive sprite library with customizable colors and visual styles.

Player management

Individual player blip management with safety limits and personal organization.

Framework integration

Compatible with VORP Core and RSG Core frameworks with custom framework support.

Usage

Opening the UI

Players open the map marker interface using the configured command:

Creating markers

1

Open interface

Use the /mapmarkers command to open the UI
2

Select options

Choose a sprite, color, and placement location
3

Configure details

Set a custom name and enable/disable compass overlay
4

Create marker

Click “Create” to place the marker on the map

Placement options

Places the marker at the player’s current location. Useful for marking points of interest you’re currently at.
Places the marker at the active waypoint location. Useful for marking destinations or navigation points.
Allows manual input of X, Y, Z coordinates for precise marker placement. Useful for marking locations you know the coordinates for.

Next steps

Setup

Installation, sprites, colors, compass overlay, and localization.

Docs home

Installation basics and links to every script.